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Knowing
that Short Message Service (SMS) offers 'the ability to
send and receive text messages comprised of words or numbers
or an alphanumeric combination, to and from mobile telephones',
is not of much help in knowing why this apparently incidental
technology, has become central to contemporary communications.
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But a quick look
at the statistics suggests that it has certainly been
an area of unrivalled growth in communications. According
to the GSM Association, world's leading wireless industry
representative body, the total number of SMS messages
sent in the first quarter (JFM) 2001, was about 50 billion.
That 63 percent (4,15,000) of Irish 15-24 year olds
now possess a mobile phone primarily for their own use
is intimately related to the fact that SMS usage grew
by 1,000 percent last year. |
One-third of this age group send over twenty text messages
a week, with 52 percent of them saying they would opt for
a mobile phone if stranded on a desert island, while only
18 percent said they would opt for TV. In Ireland, over
the Christmas 2000-01 period, nearly 3,00,000 phones were
sold. This means that around 60 percent of the Irish population
now posses a mobile phone. And according to recent research
conducted by the Financial Times, the figure for mobile
phone penetration in Ireland is expected to reach 2,740,000
by 2001.
As with the development of the mobile phone business, the
fact that business users comprise of the majority of those
who had access to SMS technology, initially determined the
ways in which it was used. As business users generally had
their bills paid by the company, and the use of SMS in unified
messaging (receiving, for example, SMS alerts of new e-mail)
was rare, they had no particular incentive to investigate
the possibilities of the cheaper text message facilities
offered by GSM phones.
It was only with the onset of mass-market mobile phones
and pre-paid calling services that the SMS began to grow
rapidly. In the UK, pre-pay customers make twice as many
SMS calls as contract-based customers.
The younger users who were attracted to pre-paid phones,
such as Ready-To-Go and Speakeasy, were highly sensitive
to cost. Consequently, sending a complete message for a
set, low fee (and not paying for the answer), rather than
entering into an expensive, open-ended conversation was
a highly attractive concept. With SMS, the cost of an exchange
is, in this manner, shared by both the persons involved-another
highly attractive notion.
Why SMS Works
There are, of course, other qualities to SMS, which allied
with the perceived financial aspects lead to text-messaging
explosion at the younger end of the market.
» SMS conversations remain
private, even if carried out in a public location. While
many feel a taboo about speaking on their mobile when, for
example in pubs, on public transport or with a group of
friends, the same does not apply to text conversations.
» SMS conversations can
be carried on in public spaces irrespective of the ambient
noise level (clubs, pubs, etc).
» SMS allows the freedom
for flirtatious exchanges without the pressure of face to
face or even voice to voice contact. Users who have enjoyed
the anonymity of the Internet chat rooms can find a similar
experience through SMS. With the added benefit of mobility.
» SMS messages are ideal
for making social arrangements, with the mobile becoming
a very simplified PDA, storing appointments and addresses
as text messages.
» SMS is excellent at
providing 'fill-in' entertainment for periods spent in transit
or waiting.
All this means that for the marketers, SMS has the advantage
of providing unrivalled access to 15-24 year olds, a group
that has proved extremely difficult to reach effectively
through other media. If it is true, as Amárach Consulting/Irish
Direct Marketing Association iMarketing (Jan 2001) report
suggests, the telephone will remain the dominant interactive
channel over the next few years then present patterns suggest
that a large proportion of those interactions will be performed
via SMS.
One of the most prevalent commercial uses of SMS to emerge
has been the area of user-requested updates and alerts,
either delivered through push or pull methods. Customers
can either subscribe to a service that will provide regular
alerts on a chosen subject (soccer scores, gold score, etc)
or request information by sending a key word via SMS (lotto
numbers, etc). While these type of applications are ideal
for providing timely information, without recourse to less
widely deployed WAP technology, they do not perhaps make
for the most compelling use of SMS capabilities. Among the
15-24 year-olds, a group habituated to the Internet experience,
these kind of simple interactions may prove less than attractive.
In recent times more interactive SMS applications have begun
to emerge. These have, so far, been games-oriented. Those
developing mobile games, however, have to deal with the
special flavors of creating a gaming experience in an ultra-low
bandwidth environment. Mobile games will be extremely limited
in their visual or aural appeal. Input through and alphanumeric
key pad is, when compared with the force feedback joystick
and steering wheel devices familiar to players, extremely
limited.
On the other hand, mobile games have huge advantages associated
with being portable. Given the restrictions, mobile games
must create what one game firm (4) has dubbed 'immersion
by imagination'. In some territories, branded gaming has
emerged, its novelty proving more than enough compensation
for the low-bandwidth styles.
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