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Booty call: How marketeers can cross into wireless space

Summary
Opportunities to make an impact in the SMS space will never be better. The widely deployed mobile text messaging technology offers a fertile channel for communicating with interactivity-hungry 15-24 year olds through innovative campaigns and strategies. Púca is at the forefront of developing compelling application in this area.

Introduction
Why SMS works
Marketing and Promotion
The Golden Rules of SMS
An eye on 2moro?

» Introduction
Knowing that SMS (Short Message Service) offers "the ability to send and receive text messages comprised of words or numbers or an alphanumeric combination, to and from mobile telephones" (1) is not too much help in knowing why this apparently incidental technology has become central to contemporary communications.

But a quick look at the statistic suggests that it certainly has been the area of unrivalled growth in communication. When the GSM Association, world's leading wireless industry representative body, first estimated the number of SMS messages that would be sent in 2000, they predicted a total of 10 Billion messages. But after that target was reached earlier in the year, the Association revised its estimates to 15 Billion messages per month.

That 63% (415,000) of Irish 15-24 year olds now possess a mobile phone primarily for their own use is intimately related to the fact that SMS usage grew 1000% last year. One third of this age group send over 20 text messages a week, with 52% of them saying they would opt for a mobile phone if stranded on a desert island, while only 18% would opt for TV. In Ireland, over the Christmas 2000/1 period, nearly 300,000 phones were sold. This means that around 60% of the Irish population now posses a mobile phones. And according to recent research conducted by the Financial Times, the figure for mobile phone penetration in Ireland is expected to reach 2,740,000 by 2001.(2)

As with the development of the mobile phone business, the fact that business users made up the majority of those who had access to SMS technology initially determined the ways in which it was used. As business users generally had their bills paid by the company, and the use of SMS in unified messaging (receiving, for example, SMS alerts of new email) was rare, they had no particular incentive to investigate the possibilities of the cheaper text message facilities offered by GSM phones.

It was only with the onset of mass-market mobile phones and pre-paid calling services that the SMS began to grow rapidly. In the UK, pre-pay customers make twice as many SMS 'calls' as contract based customers.(3)

The younger users who were attracted to pre-paid phone (such as Ready-To-Go and Speakeasy) were highly sensitive to cost. Consequently, sending a complete message for a set, low fee (and not paying for the answer), rather than entering into an expensive, open-ended conversation was a highly attractive concept. With SMS, the cost of an exchange is, in this manner, shared between both people involved: another highly attractive notion.

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» Why SMS works
There are, of course, other qualities to SMS which, allied with the perceived financial aspects lead to the text-messaging explosion in the younger end of the market.

  • SMS conversations remain private, even if carried out in a public location. While many feel a taboo about speaking on their mobile when, for example in pubs, on public transport or with a group of friends, the same does not apply to text conversations

  • SMS conversations can be carried on in public spaces irrespective of the ambient noise level (clubs, pubs etc).

  • SMS allows the freedom for flirtatious exchanges without the pressure of face to face, or even voice to voice contact. Users who have enjoyed the anonymity of Internet chat rooms can find a similar experience through SMS. With the added benefit of mobility.

  • SMS messages are ideal for making social arrangements, with the mobile becoming a very simplified PDA, storing appointments and addresses as text messages.

  • SMS is excellent at providing "fill-in" entertainment for periods spent in transit, or waiting.

All of this means that for marketeers SMS has the advantage of providing unrivalled access to 15-24 year olds, a group that has proved extremely difficult to reach effectively through other media. If it is true, as Amárach Consulting/Irish Direct Marketing Association iMarketing (Jan 2001) report suggests, "the telephone will remain the dominant interactive channel over the next few years" then present patterns suggest that a large proportion of those interactions will be performed via SMS.

One of the most prevalent commercial uses of SMS to emerge has been the area of user-requested updates and alerts, either delivered through push or pull methods. Customers can either subscribe to a service that will provide regular alerts on a chosen subject (soccer scores, gold score etc) or request information by sending a key word via SMS (lotto numbers etc). While these type of applications are ideal for providing timely information, without recourse to less widely deployed WAP technology, they do not perhaps make for the most compelling use of SMS capabilities. Among 15-24 year-olds, a group habituated to the internet experience, these kind of simple interactions may prove less than attractive.

In recent times more interactive SMS applications have begun to emerge. These have, so far, been gaming orientated. Those developing mobile games, however, have to deal with the special flavours of creating a gaming experience in an ultra-low bandwidth environment. Mobile games will be extremely limited in their visual or aural appeal. Input through and alphanumeric key pad is, when compared with the force feedback joystick and steering wheel devices familiar to gamers, extremely limited.

On the other hand, mobile games have the huge advantages associated with being portable. Given the restrictions mobile games must create what one games firm (4) has dubbed "immersion by imagination". In some territories, branded gaming has emerged, its novelty proving more than enough compensation for the low-bandwidth styles.

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» Marketing and Promotion
But while new business will certainly be created in this space, under the present arrangements, the most obvious area in which SMS may be useful to a wide range of companies is in marketing and promotion.

A recent study by wireless services company, Quios, discovered a very ready acceptance of advertising and promotion making use of the mobile. Reviewing the findings following their Euro 2000 Soccer messaging service (5), the company found that although advertising in this medium was expected to have around the same effectiveness as direct mail, it already has a much higher response rate at a much lower cost per head. This high success rate is due to a combination of attractive qualities that text messaging posseses for its audiences.

Immersive
SMS messaging has an interactive quality that younger users find particularly attractive. Personalised SMS messages, particularly those that are delivered in response to a SMS request involve users in an interactive experience familiar to, and desired by those with a knowledge of the online world.

Freedom from clutter
For the moment, clutter has not particularly afflicted this area. Advertising messages tend to be less common than in other media, and importantly tend to remain highly pertinent to the mobile experience, alerting users to such things as new rates, or other offers of particular and immediate relevance.

High Recognition
High ad recall (Quios study: 79% participants had 60% recall of wireless advertising).

WOW factor
As a spin off from the lack of clutter in this area, messages maintain a degree of surprise. Not yet inured to being communicated with in this manner, users have a higher degree of acceptance.

Viral marketing
Due to a combination of the two factors above, the proliferation of messages through viral means is an appreciable contributor to the effectiveness of campaigns. As mobiles are habitually used for social communication, the possibility of enhancing the effectiveness of messages via communities of interest remains strong. Users often interact with their mobiles while with groups of friends 'showing off' any attractive new content. (70% of those surveyed for the Quios report said that they had recommended the soccer messaging service to a friend.)

Communication at point of purchase (with GPS)
The fact that advertising is received on mobile personal devices means that the audience can, in theory, be located right next to sales points.

All of these factors play particularly well to 15-24 year old group, where mobility and social interaction around technology are highly desirable.

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» The Golden Rules of SMSa
But to ensure attitudes to text advertising and promotions remain positive, Púca suggests that those marketing in the wireless space must ensure that:

Messages include value-added elements
Among an age group that has become used to interactivity, successful messages will be those that invite participation and response.

Information received is highly accurately targeted
The high level of acceptance of text advertising and promotion relates intimately to the relevance of the products and services promoted.

Facilitate easy opt-out
Maintaining control of the flow of messages to a mobile device is perceived as highly important by users.

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» An eye on 2moro?
2001 promises to bring higher bandwidth connectivity, so what is the future for vanilla SMS? Such services as GPRS (general packet radio system) will not include an SMS facility, though they will include more sophisticated messaging services. But that does not mean that SMS will be disappearing in the short term? As far as 2005, SMS services look likely to remain popular, if hardly growing at the present rates.

But even given the obvious end-point for SMS as we know it, it is still essential for businesses to enter the fray, since those who have come to understand the possibilities of mobile, non-voice communication will be best place to lead developments in forthcoming GPRS, EDGE (Enhanced Data GSM Environment) and other imminent mobile technologies.

While there has in recent months been a highly mediacised "wap-backlash" it is beginning to seem likely that adverse reactions (often due to over-promising) are nowhere near as severe as earlier imagined. In the UK, for example, Genie, the BT owned mobile Internet company, recorded 88 million WAP page impressions in the UK in the month of January 2001, compared to 62.5 million at the end of December, an increase of more than 40 percent. Reports of the death of WAP, it seems, have been highly exaggerated.

Perhaps the most important aspect of the rise of SMS technology to recall is the way in which the developers of the technology were not necessarily those best placed to say exactly how it will be used. As we move more and more towards providing tools for creating entertainment, rather than creating content, it seems increasingly necessary to follow consumer demand very carefully. And the best way to do this right now is from within the SMS space.

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1) GSM Association
2) Mobile Data Association (UK) www.mda-mobiledata.org
3) Statistics from: Amarach's 'Generation T' report, Eircell (quoted in The Irish Times) and the Financial Times
4) Digital Bridges Limited
5) The Efficacy of Wireless Advertising, Quios, Inc. 2000.

 
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